We have completed maintenance as planned.
■Details
[Balance adjustments]
▼Dragoon Adjustments
-Divebomb attack with Sky Predator has area of effect increased
-Ability to turn when gliding with Sky Predator improved
-Marker placed with Dragon's Ire displays for marked player as well
▼Infernal Cannon Adjustments
-Charge laser base damage increased
-Decreased time to charge attack
-Ammo increased to 300
-Homing laser can be fired when at less than 10 ammo
▼Flare Thrower Adjustment
-Range doubled
▼Gravity Adjustment
-Movement speed reduction lessened after effect activates
▼Chocobo Adjustments
-Motion after performing chocobo kick changed
-Added preparation movement when performing chocobo kick in the air
-Removed ability to get off of chocobo after performing a chocobo kick until idle position
-Chocobo stamina decreases when taking damage
-Chocobo kick damage adjusted (damage against players decreased, damage against monsters increased)
▼Bomb Launcher Adjustment
-Adjustment to delay between shots
▼Summon Bahamut Adjustments
-Umbral Inferno normal shot adjustments (area of effect increased, speed increased)
-Divebomb adjustments (speed increased, cooldown time adjusted)
[Feature improvements]
▼New Mentor System added
▼Dealing with Reduction of Firing Delay when Changing Guns
Changing your equipped gun right after firing will still be possible, but there will be an appropriate delay until the next shot is fired.
▼Option to Disable Camera Control with ADS Button
Ability to turn camera control with ADS button on or off.
▼Display SOLDIER Prime Conditions on Ranking Details Screen
▼Voices sets unlocked for free
Players that consumed gil to previously unlock voice sets will have their gil returned to them
*Individual voice lines within the sets still require gil to unlock.
[Bug Fixes]
-Helicopter UI does not display correctly after briefing
-Summon and monster Bahamut hitbox not aligned with visuals
-Using Rush to enter Gravity field incorrectly removed ability to perform actions before movement completed
-When Bahamut uses Megaflare and reaches 0 HP at the same time, progression stops
-Certain non-default voice clips incorrectly played in Japanese
-When holding the Megaflare button as Bahamut and it reaches full charge as you reach 0 HP, screen changes to Megaflare aiming screen
-Error preventing use of auto run with a controller
-Unable to move Megaflare button to customized position
-Red and blue death boxes appear green from a distance
-Able to Teleport inside a vault with Teleport in certain conditions without a Vault Key
(Updated) -When you shoot with weapons that have extended intervals between shots such as bolt action and pump action guns, the camera will switch to the rear camera, but if you attempt to shoot again before the camera returns to the normal camera, the shooting motion will play out, but you won't actually shoot. To fix this issue, we have slightly adjusted the time the rear camera is used when shooting.
<Affected Weapons>
-Eclipse Eater
-Polestar
-Infernal Cannon
-Executioner Gamma
-Cyclops Roar
- Other minor bug fixes
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During the below period FINAL FANTASY VII THE FIRST SOLDIER will undergo maintenance.
The game will be unavailable during this time.
*Approximately the first hour of maintenance will be on the battle feature, so during this time the other features are still accessible.
We apologize for the inconvenience, but thank you for your understanding.
■Schedule
3/17/2022 1:00 - 7:00 UTC
■Affected Players
All players
■Details
- Balance adjustments
- Bug fixes
*Details will be announced after maintenance ends.